Factory production lines in Satisfactory will grow to immense sizes the longer you play, and it can be hard to manage. A good ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
Host and client can connect in-game and both see each other using the MWCMP model avatar (static mesh, scaled and grounded). Interior room doors plus the cabin front/back entrances sync. Cabin ...