This series builds off of the player controller series from before. However, you can start here if you wish to only learn more about the weapon system. A starting state is provided. Otherwise you can ...
In this tutorial, we build an EverMem-style persistent agent OS. We combine short-term conversational context (STM) with long-term vector memory using FAISS so the agent can recall relevant past ...
Abstract: The theme of this paper is based on the analysis of the needs of the public for VR game experience. Combined with the application and development of virtual reality technology in the field ...
Practical workflows using Unity-MCP's 52 tools, 48 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...