The Department of Computer Engineering, Sejong University in Korea and ETH Zurich in Switzerland have recently introduced a novel and simple framework for rendering subsurface scattering on surfaces ...
Welcome to the future. The skin rendering technology you see in these videos may soon become commonplace in videogames. Graphics artist Jorge Jimenez released an impressive real-time skin rendering ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
Rendering skin in computer graphics is often tricky, but a coder reckons that he's managed to perfect a light-penetration technique that could yield more realistic faces in games. Jorge Jiminez has ...