And just like that, all three of the major game consoles now have some semblance of motion controls. Unlike the Nintendo Wii and PlayStation Move, however, Microsoft's Kinect for Xbox 360 opts to get ...
Kinect is dead. The writing has been on the wall for years, at least since Microsoft de-bundled the motion-tracking system from the Xbox One in 2014, knocking $100 off the price tag and making the ...
LOS ANGELES – Love the Wii? So does Microsoft. Here at the Electronic Entertainment Expo, the Xbox maker is pulling out all the stops and breaking the bank to introduce Kinect, the upcoming ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior editor and author of Notepad, who has been covering all things Microsoft, PC, and tech for over 20 ...
Microsoft's $150 Xbox add-on, the Kinect, can use face-recognition technology to log you onto your Xbox Live account. But it's not trouble-free. To understand why, you need to know how it works.
$150 price on top of Xbox 360 console Half-second of inherent lag Fairly basic games Only handles two players at a time “Why you can trust Digital Trends – We have a 20-year history of testing, ...
We all know Microsoft’s motion- and voice-controlled Xbox accessory can enhance your games, but its greatest achievement so far has perhaps been in the way it’s breathed fresh life into the DIY ...
A slim, 32-year-old psychologist, he spends his days behind a one-way mirror at Microsoft’s video games research center here, watching people play the company’s Xbox systems. He looks for smiles, ...
Dalton Cooper is the Managing Editor of Game Rant. Dalton has been writing about video games professionally since 2011. Having written thousands of game reviews and articles over the course of his ...
Kinect uses depth sensors, cameras and microphones to track the movements of players, and it's surprisingly good at weeding out distractions. Ira Flatow and guests discuss the development of the ...
Microsoft’s Kinect may not have found success as a gaming peripheral, but recognizing that a depth sensor is too cool to leave for dead, development continued even after Xbox gaming peripherals were ...
Romeo is a writer, gamer, PR practitioner, podcaster, and pro wrestler who's been playing for nearly his whole life. Since getting a Famicom at 4 or 5 years old, he's never stopped playing, whether it ...
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